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Chimera Gateway! Games by the Bay

This is a forum for all games, and game related sharing, by Hornet Warrior
 
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 Session 4 One too many Goblins

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Hornet Warrior
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Hornet Warrior


Posts : 38
Join date : 2020-04-24

Session 4 One too many Goblins Empty
PostSubject: Session 4 One too many Goblins   Session 4 One too many Goblins EmptyTue May 26, 2020 11:17 am

Our Adventurers rested in the horrible goblin cave. After finding more items and disgusting rations they are ready to make the next move.

Session 4 will be held Sunday 31st May 2020 1200

Attendees:
Shamus
Enzi
Romney
Ashton
Kahlan
Sean

Well done guys

Please remember to post attendance at least 48 hours prior to session. Even if you post a maybe with a reason.

Experience

Goblins: 250
1 shot kill bonus: 50
Skeletons: 200
Puzzle solving (for sleep room, statue, talking door): 200
Finding the map: 50
Sign ups: 75 (the more who sign up the better total is)
Home Work: (Shamus, Enzi, Kahlan, Ashton) 100
Posting Homework: (Kahlan for Conjuration) 50
Notes: (Sean) 50
Other bonuses: 50 (Trym rat training, Kahlan cloak)

Total: 1075 each


Last edited by Hornet Warrior on Tue Jun 02, 2020 10:53 am; edited 6 times in total
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Mini the Minior

Mini the Minior


Posts : 17
Join date : 2020-04-24

Session 4 One too many Goblins Empty
PostSubject: Re: Session 4 One too many Goblins   Session 4 One too many Goblins EmptyTue May 26, 2020 7:06 pm

I shall be at the next session.
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Kildrake the Banisher

Kildrake the Banisher


Posts : 13
Join date : 2020-04-25

Session 4 One too many Goblins Empty
PostSubject: Re: Session 4 One too many Goblins   Session 4 One too many Goblins EmptyThu May 28, 2020 1:17 pm

Thine self shalt be attending with thou at next session
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Romnipotent

Romnipotent


Posts : 14
Join date : 2020-05-14

Session 4 One too many Goblins Empty
PostSubject: Re: Session 4 One too many Goblins   Session 4 One too many Goblins EmptyThu May 28, 2020 4:30 pm

Sure can
Any snack requests?
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Hornet Warrior
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Hornet Warrior


Posts : 38
Join date : 2020-04-24

Session 4 One too many Goblins Empty
PostSubject: Re: Session 4 One too many Goblins   Session 4 One too many Goblins EmptyThu May 28, 2020 10:23 pm

Romnipotent wrote:
Sure can
Any snack requests?

funions
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Sean W

Sean W


Posts : 27
Join date : 2020-04-25

Session 4 One too many Goblins Empty
PostSubject: Re: Session 4 One too many Goblins   Session 4 One too many Goblins EmptySun May 31, 2020 11:20 am

Yes we are in. See you at the Updated kickoff of 12:30 woop
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Sean W

Sean W


Posts : 27
Join date : 2020-04-25

Session 4 One too many Goblins Empty
PostSubject: Re: Session 4 One too many Goblins   Session 4 One too many Goblins EmptySun May 31, 2020 10:58 pm

The Goblin that was captured by the Party at the last encounter for interrogation, was let go by the party, and told to tell his superiors to not dare come back again.

Suspecting he was lying about the armies presence and location, Zorron uses disguise self in the form of a goblin to follow him, with Trym also following behind Zorron, undetected. The goal being to find the Goblin hideout, and carry out a Seek and Destory mission.

The Goblin has indeed lied, and went to a different overgrown path leading to a mine, slipping through a gap in the pylons to a mine entrance. In the ramparts above, 3 goblins protect the entrance. The scouts return and a dirt battle plan is hatched of simultaneously firing arrows, bolts and magic missiles to take out the guards to prevent them raising the alarm. The plan works. Walking inside the party sees a chasm and a bridge below. The party spy a humanoid cloaked figure with a staff standing guarding it. The chasm of Pasiphae is stated as what he guarding, and that  3 questions must be answered to pass. Zorron answers the 3 questions and allowed to pass.

Kildrake asks a question in return and the guard, getting it wrong, falls into the chasm, leaving the path open. Shocked Across the Bridge is a temple.  

Studying the carvings, Ereborn discerns it as ancient dwarven nature, pertaining to a maze. Trym then  runs into a room, triggering a portcullis trapping him, and 7 animated statues come alive. Tyrm tries stabbing one and they pull their swords. He puts away his weapon and the statues put away theirs, working out that they mirror his actions. Tyrm lies on the bed slab, and the Warrior statues say “sleep”, and lie down. As Trym tries to get up the portcullis slams down again. Thee party work out that they have to move another statue onto the slab to deactivate the portcullis trap. To move the next room, Squall, Kildrake and Ereborn  struggle to move a granite statue Onto an empty base. This then opens the main door, revealing 2 goblins which were surprised and quickly despatched before raising the alarm.

The party then comes across a door guard who keeps repeating “The Word must be Spoken.” After much labouring with this puzzle, they find they had to trick the Door Guard into saying “Pasiphae” to open the next door. As they do, the party are surprised by 5 goblins. Squall slashed through 2, Salazar flaming sphered 3, killing one, and Kildrake killed one with a fine Glaive Divine Smite. Fire damage from Salazar killed the last one. Making their way to the centre room, Trym triggers an anti gravity trap that reversed and pushed her and Squall (who tried to grab her to stop her floating up) into a pit trap. Squall throws tyrm out of the trap but unfortunately took damage as he contacts the reverse gravity spiked pit floor. Testing, Tyrm resets the pressure plate on the trap. Ereborn laid hands with healing gauntlets on Zorron and cured Squall, who was by this stage looking battered, with a Cure Light Wounds Spell.

Entering the middle room, the doors all Suddenly sealed with stone, and sand started to pour into cracks around the door. Grabbing a stone in the middle of the room stopped the sand. The party worked out by releasing sand in stages, they could work it into the grooves made by the Minotaur floor carvings. Doing this 3 times opened the doors, revealing 3 humanoid and 1 animal skeletons. Salazar killed one with a magic missile, Kildrake single divine smite killing another. Squall stepped up and one hit killed another. The dog hit Trym twice as he tried to flee. Salazar fire bolted the final one.

With all Skeletons despatched, they all suddenly disappeared!

Ereborn cast a healing circle on the Party, inspired by a song from Zorron, as they prepared for the next challenge.....
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Hornet Warrior
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Hornet Warrior


Posts : 38
Join date : 2020-04-24

Session 4 One too many Goblins Empty
PostSubject: Re: Session 4 One too many Goblins   Session 4 One too many Goblins EmptyTue Jun 02, 2020 10:50 am

Well done guys

You are all slowly getting the idea of the flow of things.

You end the session with a short rest in the heart of the maze.

Things to take from this lesson:
  1. Don't run head first in to new areas of a dungeon.
  2. Don't just yell words at a talking door. Ask it questions and problem solve.
  3. The rogue should always be looking for traps, even if passive perception comes in to play.
  4. Wizard should be looking for magical doors in the dungeon.

You all did well and we should be progressing nicely.

Homework
Resting:

Ereborn:
Killdrake:
Salazar:
Squall:
Trym:
Zorran:

Enemies for the session
Dungeon Enemies:
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Session 4 One too many Goblins Empty
PostSubject: Re: Session 4 One too many Goblins   Session 4 One too many Goblins Empty

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